Alware Auto Flag
Automatically alerts your friends when you have taken the
enemy flag. Took the enemy flag? Stop wasting your time with
messages asking for help. This script alerts your friends when
you have taken the enemy flag. After one second of holding the
flag it will say "I Have The Enemy Flag". After four seconds,
when your on your way home, it will ask for "Help". This
useful script keeps your team informed and helps provide you
with proper Flag Escorts -
Alware
Requires:
Alware Script Manager   
Alware Auto Flare
Automatically Releases a flare as soon as a missile is fired
at you. The only time it misses if two missiles are fired at
you at the exact same time. -
Alware
Requires:
Alware Script Manager   
Alware Auto Missile
Alware's Auto Missile Automatically fires a missile the moment
you gain lock. This script was designed with speed in mind.
Though another "Auto Missile" was released, ours is faster. -
Alware
Requires:
Alware Script Manager   
AutoMisslie
v1.5 
This script will fire the missile launcher when you get lock on a target. It has a toggle and will display the word “AUTO”
next to your missile launcher HUD when active. - DeLukas
Update
8/19/2001
Script now requires Writer's Support Script
Eliminated redundant code
Not as "slow" in detection
  
Auto Satchel
(One Key)
This script makes dropping a satchel and setting it off a lot easier.
If you want your satchel to blow up as soon as it is able, press your
Auto-Satchel key, and this script blows it up as soon as it is
ready - eM.Promethehium
(Needs
PJ's Support Pack)
  
Beacon Mine 1.0
On key down it drops a beacon...line up the reticle with the
beacon and release key. It then turns beacon to marker mode
and drops a mine. Useful for those D players! -
Sgarissta
    
Dropper
(Screenshots 1,
2, 3)
Provides a menu interface to drop anything you can carry -
DEbig3
  
Dropped Timer v1.1
The one thing missing from the built in objective HUD is a timer to tell you how long till a flag that was dropped in a field will take to return. This script modifies objective HUD and adds in a count down timer, when it reaches zero the flag will return. -
Crunchy
 
emJump 1.0
All this script does is change your jump button to a toggle type jump button. Press the button to begin jumping, press the button again to stop jumping. Pretty simple. - Ptavv
  
EventHUD
EventHUD is a HUD which displays graphical information
regarding in-game events that result in points.
FEATURES:
Displays
the following events: |
- Friendly Flag
Grab.
- Enemy Flag Grab
- Friendly Flag
Drop.
- Enemy Flag Drop.
- Friendly Flag
Cap.
- Enemy Flag Cap.
- Your Power Down.
|
- Your Power Up.
- Enemy Gens Down.
- Match Started.
- 60 Seconds Left
in map.
- 30 Seconds Left
in Map.
- Your Flag Is
Mined
- Labrat's HudMover
Compatible
|
Automatically
Detects if You have PJ's Support Pack installed. If you don't
it brings up a dialog that tells you that you don't have it
installed and has a link to PJ's Site where you can get it.
(Needs
PJ's Support Pack)
- DanGeR
   
HappyThrow
This script will throw your mines and grenades the max distance possible. And they said that it couldn't be done... -
HaPpY
 
HalDeployer
v1.1
Enables the deploy status indicator on your reticle when you
have a deployable -
Halide's
  
HunterHUD
v2.0
Simply adds a line next to your "FLAGS" line on the objective HUD when playing Hunters (and now Team Hunters) telling you how many points the flags you're currently holding are worth. When not playing Hunters (or Team Hunters), it doesn't do anything.
Requires: nothing
To install drop the .vl2 in Tribes2\GameData\base\ - Ptavv
  
JumpJetPilot
The most efficient way of jetting around is to jump first to give yourself a boost, you can do this by hand or automate it. JumpAndJet does exactly that, every time you jet it does a jump first. -
Crunchy
   
JumpAndJet v1.1
combines the jump and jet into one key that auto switches to pure jet when piloting vehicles -
Mental Trousers
  
JumpOnce
jumps just once when you press the key. -
DEbig3
  
Moops Waypoints
Waypoints are a great way to know where your target is. Take
bombing for example. On a foggy map, it helps to know where
your target is even if you're still 800 meters away and can't
make anything out high up at 400 meters altitude. And the
Command Circuit makes it easy to set waypoints, too. Scroll
the map so you can see your target, zoom in, move the mouse to
the desired location, right-click, and choose "Create
Waypoint" and voila, there is your "Waypoint 1" - repeat the
procedure for any other waypoints you want to set: Waypoint 2,
Waypoint 3, Waypoint 4, etc. You can set up to 16 Waypoints.
Sure sounds like a lot of work especially since it could be
done better. How much better? You be the judge of that:
It is absolutely accurate, marks all significant targets,
labels them properly, and updates instantly.
- Moops
   
MouseCycle v1.4
Tired of changing loadouts via the pad? Well look NO further. I created a handy little script that allows you to change it via the mouse wheel. The loadout will popup a small screen to tell you which loadout you picked. - ^BuGs^
   
ObserverHUD
v0.60 (Screenshot 1)
ObserverHUD was designed primarily for the use of shout casters
but is also great for refs and anyone who enjoys looking at game stats. It is designed to be lag free and gives you just about everything you could possibly want to know about a match. The ObserverHUD huds are only active whilst in Observer Mode so do not intrude on your
Gameplay at all and, due to the fact that ObserverHUD does no message parsing at all (unlike T1 stats recorders) it will not slow your system down :)
What's
New!
Other
new features in this version of ObserverHUD include buttons to
scroll to the next and previous players in a particular team
and a full kills and death readout for each weapon on every
player (including turrets).
WHAT DOES OBSERVERHUD DO?
It does a number of very handy things.
1) It allows you to easily define hotkeys to players in game to observe them quickly.
2) It allows you to observe the lag carriers at the touch of a key.
3) It can auto-observe flag carriers on flag grab.
4) It has an extremely comprehensive list of team and player stats.
5) It outputs the match stats to html file (if you choose) at mission end. Even if you have been playing and not observing! (Great for clanners who want stats on every player that participated!)
- Wizard_TPG
   
PilotMode v2.0
This script will amplify your current sensitivity by a certain factor when you jump in a vehicle, it's put back to normal when you get out. The script will work with or without inverted y-axis and should also work with a joystick too. -
Crunchy
Added - Options to change the
sensitivity for each of the vehicles and the amplification for
the two axes are separate. By default the amplification is
lower for small vehicles such as the Wildcat and large for
larger vehicles such as the Havoc. I also added an option to
disable dead zone which isn't needed for mouse control and I
find flying to be more responsive without it.
   
PilotSense
When you mount in a vehicle it changes your mouse sensitivity up, and when you get out of the vehicle it returns your mouse sensitivity to normal..
Requires: Nothing - Void|DanGeR|SM
 
PilotTeleport
PilotTeleport lets you bind a key to toggle vehicle
teleporting on/off so you don't have to go through the
options. This script is designed to be used with the Beta
Patch 24551 or higher. -
Silverspirit
Requires:
T2 Beta Patch 24551 (or
higher)
   
PJ's Commander v1.00 (8/27/01)
PJ's COmmander moves the Tribes 2 Command Map to your normal
Play Screen so you can
view everything in a small hud. You have complete control over
the hud when enabled.
Features:
Select any Item in the Command HUD using your mouse.
Zoom In and Out on any area or item in the Command HUD
Scroll to any map location
Toggle Sensor Net Display
Toggle Item/Player Names
Center view on any selected Player/Item
Completely repositionable and resizable using your mouse while
playing the game
Any feature or commands selected on the normal Command Screen
will automatically be transferred to the Command HUD.
Displays all user set Waypoints and any automatic in-game
objectives as activated.
Here are a few pictures of the HUD in use...
(Needs PJ's Support
Pack) -
Panama Jack
  
PJ's Flag Countdown v2.20 (8/5/01)
If you are like me you like to know everything that is going on in the game. This script will convert the <In the Field> display in your Objective HUD to a Flag Return Countdown Timer!
(Needs PJ's Support
Pack) -
Panama Jack
  
PJ's Flag Popup Status v2.20 (8/5/01)
If you are like me when you are in the heat of battle you have a hard time noticing when your flag has been taken, dropped or returned. No more with this little
HUD.
(Needs
PJ's Support Pack) -
Panama Jack
  
PJ's
SpeedHUD v2.10
(7/30/01)
Speed HUD gives a little display to show how fast you are
moving in Kilometer Per Hour and Miles Per Hour both in and
out of a vehicle. (Needs
PJ's Support Pack) -
Panama Jack
  
PJ's
ThirdPerson v2.10 (7/30/01)
Powerful Third Person script gives you the option of setting
Third Person view by vehicle and position inside
vehicle.
(Needs
PJ's Support Pack) -
Panama Jack
  
PJ's Waypoints v1.10 (8/27/01)
Load predefined Waypoints for Base CTF maps and create
Personal Map Specific Waypoints.
(Needs
PJ's Support Pack) -
Panama Jack
  
RepairKitNotify 1.2
Flashes "Repair Kit Received!" beside your crosshair when you pick one up.
Requires: Nothing
  
RepairToggle
v1.1
Begins repairing with a single keypress, then puts away the
repair gun and mounts the previously mounted weapon.
Requires: Writer's
Support - DEbig3
  
SensorAlert 1.1
SensorAlert plays a sound when your sensor area changes. - DEbig3
  
Ski v1.2
Jumps more often than the default
jump script to reduce friction and increase speed. -
Silverspirit
  
sPyFly 1.0
Well, this script does basically one thing. It raises your mouse sensitivity when you're piloting a vehicle (it won't raise it when you're a passenger, don't worry. It also puts it back to normal when you get out).
Unfortunately, due to some relatively strange (read: unwise) methods of setting mouse sensitivity on Dynamix's part, for now it will simply max out the mouse sensitivity, which for most people doesn't seem to be too much of a jump, so don't worry, it makes the needed difference. I'm working on devising a better method, but I'm not sure how that will pan out due to this engine's irregularities dealing with mouse sensitivity. -
Ptavv
  
StationMine
v1.01
Will place a mine, if you have one, whenever you attempt to access an enemy [portable] inventory/vehicle station.
Requires:
Writer's Support Pack
- Boots
 
TapThrow
Throws mines and grens at full power. The first one to be built. -
DEbig3
 
ThrowControl
v1.2
He's updated throwControl to throw the first grenade at full
power, I wanted to do this from the outset but had some issues
with it so took it out. He's managed to work out a better way
of doing it so that it works great now.! - Crunchy
   
UberWheel
v1.1
This T2 script will allow
you to control how your mouse wheel operates. My wheel button
is bound to grenades, and my wheel "roll" is bound
to "change weapon". What would often happen is I
would change weapons while throwing a grenade because I would
accidentally roll the wheel at the same time I was pressing
it. - UberGuy
Requires:
Writer's Support Pack
 
Vehicle Events 1.0
Creates callbacks (listed below) for jumping into any vehicle position or grouping thereof, that can be used to do anything from adjusting mouse sensitivity while piloting only a hover bike, to announcing a message when in a vehicle. Also creates a callback for vehicle dismount to allow resetting of vars. -
Ratorasniki
   
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